[Tutorial] How to compile ArcEmu and cores based of it
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Lewis
roketman3026
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Moggie
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Twist Gaming :: Gaming and Server Development :: MMORPGs Emulation & Chat :: World of Warcraft :: Emulation :: Tutorials
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[Tutorial] How to compile ArcEmu and cores based of it
Hello!
Today we are going to learn how to compile your very own core
First of all, we will start with the required things to have installed and ready on your computer:
* Microsoft Visual C++ 2010
* Tortoise SVN
* .NET Framework 4.0
Now, we'll continue
Note: The text in bold is required. The text in italic is optional.
Let's start off then!
First: Make 3 folders on your desktop (or anywhere else) called "ArcEmu", "Database" and "Repack".
Now, right click on the "ArcEmu" folder and choose "SVN Checkout"
URL of Repository: [You must be registered and logged in to see this link.]
It will take some time to download, so here's some things to do meanwhile.
Now, download the "Server" folder,[You must be registered and logged in to see this link.]
Extract that into the "Repack" folder.
Start "Mysql(.bat)" and connect to the database with any SQL-program (eg. HeidiSQL, Navicat, SQLyog)
(If you want to edit the text in Mysql(.bat), right click it and choose "edit".)
Make 3 databases, called logon, world and character.
We will come back to this later.
Now, hopefully, ArcEmu has finished downloading... If not, you'll have to wait untill it finishes.
When it has finished, go to: ArcEmu\Trunk\Extra's\arcemu-windows-libraries\VC\lib
Copy all the files that are in there, and paste them into the following folder: C:\Program Files\Microsoft Visual Studio 10.0\VC\lib
Do the same thing for "include":
ArcEmu\Trunk\Extra's\arcemu-windows-libraries\VC\include
Copy all the files to
C:\Program Files\Microsoft Visual Studio 10.0\VC\include
Now, go to: C:\Users\User\Desktop\Emu\trunk\win
Start "arcemuVC100 - All Projects ".
Visual Studio C++ 2010 will open up now, and there will be 15 projects total. At the top, there are 2 drop down menu's.
In the first menu, make sure it stands on "Release". The second on depends on your system, if you have x32, make it Win32, if you have x64, make it Win64.
Now, right-click on the Solution arcemuVC100... and choose "Build Solution"
The program will now start building a solution. You should end up with this at the bottom:
========== Build: 15 succeeded, 0 failed, 0 up-to-date, 0 skipped ====================
The compiling has started, and can take some while, so here's what you can do meanwhile:
Go into the "Repack" folder, and make a folder called "configs".
Then go to C:\Users\User\Desktop\Emu\trunk\configs
and copy all the files in there, to your "configs" folder in the "Repack" folder (\Repack\configs).
You will need to edit some things in the "world" and "logon".conf
Change the following in the world.conf:
to this:
Logon.conf: change the following:
to this:
Save the files, and close them.
Next; Right-click on the folder database, and choose "SVN Checkout".
Download any DB you want (i would recommend WhyDB, LHDB, IFDB.If you want, you can use the ArcEmu DB too.. Links: Google)
Now let's get back to the "logon, world and character" databases.
Go to: C:\Users\User\Desktop\ArcEmu\trunk\sql
At the bottom there will be 3 SQL files. Logon, Character and World structure.
(If you have already imported a world DB, do not import the world structure from ArcEmu. If you haven't imported any world db, and want to use ArcEmu's db, import it too).
Import logon, character (and world, if you haven't already imported another world DB)
If you get any errors while importing, use Navicat (dont stop at errors).
--
When the compile has finished, it should say 15 Successful. If not, reply on this thread.
Now go to: C:\Users\User\Desktop\ArcEmu\trunk\bin
One of the 4 folders will be full of what a repack will look like
Copy everything and paste it into the 'Repack' folder.
The "DBC" folder will have no DBC files in it. Copy them from a repack with the same client/patch as yours, or get a DBC-extractor.
The DLL files:
Go to:
C:\Users\User\Desktop\ArcEmu\extras\arcemu-windows-libraries
There are 4 folders altogether, two of which have been previously been used while compiling.
The two folders are "DLL Files" and "DLL Files (x64)".
32bit Computers = DLL Files- folder
64bit Computers = DLL Files (x64)- folder
Click the folder that suits your computer needs and paste the files from the DLL/DLL x64 into: Repack\ArcEmu
Lastly change this in logon.conf:
and in world.conf, this:
to this:
Now close and save both files.
And that should be it
Congratulations!
Any question, PM me or reply to this thread.
Moggie
Today we are going to learn how to compile your very own core
First of all, we will start with the required things to have installed and ready on your computer:
* Microsoft Visual C++ 2010
* Tortoise SVN
* .NET Framework 4.0
Now, we'll continue
Note: The text in bold is required. The text in italic is optional.
Let's start off then!
First: Make 3 folders on your desktop (or anywhere else) called "ArcEmu", "Database" and "Repack".
Now, right click on the "ArcEmu" folder and choose "SVN Checkout"
URL of Repository: [You must be registered and logged in to see this link.]
It will take some time to download, so here's some things to do meanwhile.
Now, download the "Server" folder,[You must be registered and logged in to see this link.]
Extract that into the "Repack" folder.
Start "Mysql(.bat)" and connect to the database with any SQL-program (eg. HeidiSQL, Navicat, SQLyog)
(If you want to edit the text in Mysql(.bat), right click it and choose "edit".)
Make 3 databases, called logon, world and character.
We will come back to this later.
Now, hopefully, ArcEmu has finished downloading... If not, you'll have to wait untill it finishes.
When it has finished, go to: ArcEmu\Trunk\Extra's\arcemu-windows-libraries\VC\lib
Copy all the files that are in there, and paste them into the following folder: C:\Program Files\Microsoft Visual Studio 10.0\VC\lib
Do the same thing for "include":
ArcEmu\Trunk\Extra's\arcemu-windows-libraries\VC\include
Copy all the files to
C:\Program Files\Microsoft Visual Studio 10.0\VC\include
Now, go to: C:\Users\User\Desktop\Emu\trunk\win
Start "arcemuVC100 - All Projects ".
Visual Studio C++ 2010 will open up now, and there will be 15 projects total. At the top, there are 2 drop down menu's.
In the first menu, make sure it stands on "Release". The second on depends on your system, if you have x32, make it Win32, if you have x64, make it Win64.
Now, right-click on the Solution arcemuVC100... and choose "Build Solution"
The program will now start building a solution. You should end up with this at the bottom:
========== Build: 15 succeeded, 0 failed, 0 up-to-date, 0 skipped ====================
The compiling has started, and can take some while, so here's what you can do meanwhile:
Go into the "Repack" folder, and make a folder called "configs".
Then go to C:\Users\User\Desktop\Emu\trunk\configs
and copy all the files in there, to your "configs" folder in the "Repack" folder (\Repack\configs).
You will need to edit some things in the "world" and "logon".conf
Change the following in the world.conf:
- Code:
<WorldDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
to this:
- Code:
<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "character" Port = "3306" Type = "1">
Logon.conf: change the following:
- Code:
<LogonDatabase Hostname = "host"
Username = "user"
Password = "pass"
Name = "dbname"
Port = "3306"
Type = "1">
to this:
- Code:
<LogonDatabase Hostname = "localhost"
Username = "root"
Password = "ascent"
Name = "logon"
Port = "3306"
Type = "1">
Save the files, and close them.
Next; Right-click on the folder database, and choose "SVN Checkout".
Download any DB you want (i would recommend WhyDB, LHDB, IFDB.If you want, you can use the ArcEmu DB too.. Links: Google)
Now let's get back to the "logon, world and character" databases.
Go to: C:\Users\User\Desktop\ArcEmu\trunk\sql
At the bottom there will be 3 SQL files. Logon, Character and World structure.
(If you have already imported a world DB, do not import the world structure from ArcEmu. If you haven't imported any world db, and want to use ArcEmu's db, import it too).
Import logon, character (and world, if you haven't already imported another world DB)
If you get any errors while importing, use Navicat (dont stop at errors).
--
When the compile has finished, it should say 15 Successful. If not, reply on this thread.
Now go to: C:\Users\User\Desktop\ArcEmu\trunk\bin
One of the 4 folders will be full of what a repack will look like
Copy everything and paste it into the 'Repack' folder.
The "DBC" folder will have no DBC files in it. Copy them from a repack with the same client/patch as yours, or get a DBC-extractor.
The DLL files:
Go to:
C:\Users\User\Desktop\ArcEmu\extras\arcemu-windows-libraries
There are 4 folders altogether, two of which have been previously been used while compiling.
The two folders are "DLL Files" and "DLL Files (x64)".
32bit Computers = DLL Files- folder
64bit Computers = DLL Files (x64)- folder
Click the folder that suits your computer needs and paste the files from the DLL/DLL x64 into: Repack\ArcEmu
Lastly change this in logon.conf:
- Code:
<LogonServer RemotePassword = "change_me_logon"
- Code:
<LogonServer RemotePassword = "Ascent"
and in world.conf, this:
- Code:
<LogonServer DisablePings = "0"
RemotePassword = "change_me_world">
to this:
- Code:
<LogonServer DisablePings = "0"
RemotePassword = "Ascent">
Now close and save both files.
And that should be it
Congratulations!
Any question, PM me or reply to this thread.
Moggie
Last edited by Moggie on Wed Jul 21, 2010 8:34 am; edited 4 times in total (Reason for editing : fixed some things not showing up in the post ([CODE]))
Re: [Tutorial] How to compile ArcEmu and cores based of it
I hate compiling , but gj with the tutorial
Re: [Tutorial] How to compile ArcEmu and cores based of it
ty
it took 30 minutes to make. Hope its useful for you all
Compiling can be a real pain, yes. But since i release repacks, im used to it by now.
it took 30 minutes to make. Hope its useful for you all
Compiling can be a real pain, yes. But since i release repacks, im used to it by now.
Re: [Tutorial] How to compile ArcEmu and cores based of it
one question....where do i put my dll files
because i really dont understand the last part
because i really dont understand the last part
roketman3026- Veteran
- Posts : 70
Location : waseca,Minnesota USA
Reputation : 1
Warning :
Re: [Tutorial] How to compile ArcEmu and cores based of it
sry, forgot to write that, editing ^^
will be done in a moment
EDIT: added info into the tutorial
(you should place the files in the Repack/ArcEmu folder)
(Also: warning, double-post. made it to one post)
will be done in a moment
EDIT: added info into the tutorial
(you should place the files in the Repack/ArcEmu folder)
(Also: warning, double-post. made it to one post)
Re: [Tutorial] How to compile ArcEmu and cores based of it
Very nice tutorial Moggie, I give you rep for that.
Lewis
Lewis
Re: [Tutorial] How to compile ArcEmu and cores based of it
Lewis wrote:Very nice tutorial Moggie, I give you rep for that.
Lewis
Thank you very much
Re: [Tutorial] How to compile ArcEmu and cores based of it
Fucking amazing one, really good tutorial. 10/10
Patter123- Member
- Posts : 2
Reputation : 0
Re: [Tutorial] How to compile ArcEmu and cores based of it
ahhh bah, all was perfect just to SVN Check Out on the ArcEmu, it downloaded fine until the 2 lastes files, there there stood Error Folder is damaged and cant be read.
Any help??
Any help??
Patter123- Member
- Posts : 2
Reputation : 0
Re: [Tutorial] How to compile ArcEmu and cores based of it
Try making a new folder and repeat the progress.
Also make sure you've got enough space on your computer (minimum 300mb for the SVN checkout, and 3-4gb for all compiling files)
Pm'd you, also.
Also make sure you've got enough space on your computer (minimum 300mb for the SVN checkout, and 3-4gb for all compiling files)
Pm'd you, also.
Re: [Tutorial] How to compile ArcEmu and cores based of it
edited, some codes weren't showing up. Now they do, so Fixed
Re: [Tutorial] How to compile ArcEmu and cores based of it
i dont have the required to make a server but how can i get them
* Microsoft Visual C++ 2010
* Tortoise SVN
* .NET Framework 4.0
help?
* Microsoft Visual C++ 2010
* Tortoise SVN
* .NET Framework 4.0
help?
suilles- Member
- Posts : 1
Location : belguim menen
Reputation : 0
Re: [Tutorial] How to compile ArcEmu and cores based of it
[You must be registered and logged in to see this link.]
Re: [Tutorial] How to compile ArcEmu and cores based of it
sigh~ if i new my scripting then of course id try making my own core and server but f*** everyone says u gotta know this u gotta know that lol
roketman3026- Veteran
- Posts : 70
Location : waseca,Minnesota USA
Reputation : 1
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Re: [Tutorial] How to compile ArcEmu and cores based of it
Going to add pictures to the tutorial soon
Re: [Tutorial] How to compile ArcEmu and cores based of it
Moggie wrote:
The "DBC" folder will have no DBC files in it. Copy them from a repack with the same client/patch as yours, or get a DBC-extractor.
The DLL files:
Go to:
C:\Users\User\Desktop\ArcEmu\extras\arcemu-windows-libraries
Moggie[/b]
Well, I made it up to here. I don't know where I would get a repack the same as my Warcraft client. (3.3.5 v12340) . I have version 3599(ArcEmu) and I used WhyDB for the database. Any suggestions on a repack?
bandaid- Member
- Posts : 4
Reputation : 0
Re: [Tutorial] How to compile ArcEmu and cores based of it
You could use a regular map extractor, i think most of them generate a dbc folder too, am i right?
Re: [Tutorial] How to compile ArcEmu and cores based of it
Where would I grab one?
bandaid- Member
- Posts : 4
Reputation : 0
Re: [Tutorial] How to compile ArcEmu and cores based of it
I can upload one for you, 2 sec. ill post download link
EDIT: [You must be registered and logged in to see this link.]
EDIT: [You must be registered and logged in to see this link.]
Re: [Tutorial] How to compile ArcEmu and cores based of it
Even though it's going to take a while, I got it extracting. I actually had one from Johved's Repack but it was from an earlier version. I didn't know if it would work or not.
So, once it's all extracted, I put the "Maps" folder into the dbc folder inside the repack folder, correct?
So, once it's all extracted, I put the "Maps" folder into the dbc folder inside the repack folder, correct?
bandaid- Member
- Posts : 4
Reputation : 0
Re: [Tutorial] How to compile ArcEmu and cores based of it
No, you should get a "Maps" and a "DBC" folder there in your wow folder.
Copy the dbc into your repack, and the maps (maps are not necessary).
Copy the dbc into your repack, and the maps (maps are not necessary).
Re: [Tutorial] How to compile ArcEmu and cores based of it
There wasn't any DBC that showed up into my Warcraft folder.
bandaid- Member
- Posts : 4
Reputation : 0
Re: [Tutorial] How to compile ArcEmu and cores based of it
Ill get a dbc extractor for you..
In the meanwhile, try searching for a 3.3.5a repack (like lord-kings if im right?) and copy the dbc's from there
In the meanwhile, try searching for a 3.3.5a repack (like lord-kings if im right?) and copy the dbc's from there
Re: [Tutorial] How to compile ArcEmu and cores based of it
server download doesnt work
2yomama1994- Member
- Posts : 1
Reputation : 0
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